iOS中的事件分为三类:触摸事件、加速计事件、远程控制事件。只有继承了UIResponder的对象才能接收并处理事件,称之为“响应者对象”。UIApplication、UIViewController、UIView都继承自UIResponder。UIResponder内部提供的方法来处理事件:
触摸事件:touchesBegan、touchesMoved、touchesEnded、touchesCancelled
加速计事件:motionBegan、motionEnded、motionCancelled
远程控制事件:remoteControlReceivedWithEvent
UIVeiw的触摸事件处理过程:
/** * 当手指开始触摸view时调用 * * @param touches <#touches description#> * @param event <#event description#> */ - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { NSLog(@"%s",__func__); } /** * 当手指在view上移动时调用 * * @param touches <#touches description#> * @param event <#event description#> */ - (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { NSLog(@"%s",__func__); } /** * 当手指离开view时调用 * * @param touches <#touches description#> * @param event <#event description#> */ - (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { NSLog(@"%s",__func__); } /** * 当触摸事件被系统事件打断时调用 * * @param touches <#touches description#> * @param event <#event description#> */ - (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { NSLog(@"%s",__func__); }
一次触摸动作必然会调用touchesBeagn、touchesMoved和touchesEnded这三个方法。
说到这几个触摸方法,首先要知道UITouch这个对象。当一根手指触摸屏幕时就会产生一个与之关联的UITouch对象,一根手指对应一个UITouch对象。这个对象里面保存着这次触摸的信息,比如触摸的位置,时间,阶段等,当手指移动时,系统会更新同一个UITouch对象。使其能一直保存该手指所在的触摸位置信息。当手指离开屏幕时,系统会销毁对应的UITouch对象。
@interface UITouch : NSObject @property(nonatomic,readonly) NSTimeInterval timestamp; @property(nonatomic,readonly) UITouchPhase phase; @property(nonatomic,readonly) NSUInteger tapCount; // touch down within a certain point within a certain amount of time // majorRadius and majorRadiusTolerance are in points // The majorRadius will be accurate +/- the majorRadiusTolerance @property(nonatomic,readonly) CGFloat majorRadius NS_AVAILABLE_IOS(8_0); @property(nonatomic,readonly) CGFloat majorRadiusTolerance NS_AVAILABLE_IOS(8_0); @property(nullable,nonatomic,readonly,strong) UIWindow *window; @property(nullable,nonatomic,readonly,strong) UIView *view; @property(nullable,nonatomic,readonly,copy) NSArray <UIGestureRecognizer *> *gestureRecognizers NS_AVAILABLE_IOS(3_2); //获取当前位置 - (CGPoint)locationInView:(nullable UIView *)view; //获取上一个触摸点的位置 - (CGPoint)previousLocationInView:(nullable UIView *)view; // Force of the touch, where 1.0 represents the force of an average touch @property(nonatomic,readonly) CGFloat force NS_AVAILABLE_IOS(9_0); // Maximum possible force with this input mechanism @property(nonatomic,readonly) CGFloat maximumPossibleForce NS_AVAILABLE_IOS(9_0); @end
eg:让一个view随着手指的移动而移动
/** * 当手指在view上移动时调用 * * @param touches <#touches description#> * @param event <#event description#> */ - (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { NSLog(@"%s",__func__); //获取UITouch对象 UITouch *touch = [touches anyObject]; //获取当前点的位置 CGPoint curP = [touch locationInView:self]; //获取上一个点的位置 CGPoint preP = [touch previousLocationInView:self]; //计算x的偏移量 CGFloat offsetX = curP.x - preP.x; //计算y的偏移量 CGFloat offsetY = curP.y = preP.y; //修改view的位置 self.transform = CGAffineTransformTranslate(self.transform, offsetX, offsetY); }
就是根据UITouch对象中保存的位置信息来实现的。
事件的产生和传递:
当触摸事件产生后,系统会将该事件添加到一个由UIApplication管理的事件队列中去。UIApplication会从队列中取出最前面的事件,发送给应用程序的主窗口的处理。主窗口会在视图层次结构中,找一个最合适的视图并调用touches方法来处理触摸事件。触摸事件的传递是从父控件传递到子控件。如果父控件不能接收到触摸事件,那么子控件就不可能 接收到触摸事件。
如何找到最合适的控件来处理事件?首先判断自己是否能接收触摸事件?触摸点是否在自己身上?从后往前遍历子控件,重复之前的两个步骤,如果没有符合条件的子控件,那么就自己最合适处理。
控件用hitTest:withEvent:方法来寻找最合适的view,用pointInside这个方法判断这个点在不在方法调用者即控件身上。
hitTest方法的底层实现:
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { //判断当前控件是否能接收触摸事件 if (self.userInteractionEnabled == NO || self.hidden == YES || self.alpha <= 0.01) { return nil; } //判断触摸点是否在当前控件上 if ([self pointInside:point withEvent:event] == NO) { return nil; } //从后往前遍历自己的子控件 NSInteger count = self.subviews.count; for (NSInteger i = count - 1; i >= 0; i--) { UIView *childView = self.subviews[i]; //把当前控件上的坐标系转换成子控件上的坐标系 CGPoint childPoint = [self convertPoint:point toView:childView]; //递归调用hitTest方法寻找最合适的view UIView *fitView = [childView hitTest:childPoint withEvent:event]; if (fitView) { return fitView; } } //循环结束,没有比自己更合适的view,返回自己 return self; }
然而使用touches方法监听触摸事件是有缺点的,比如要自定义view,所以iOS3.2之后苹果推出了手势识别功能UIGestureRecognizer。UIGestureRecognizer是一个抽象类,它的子类才能处理具体的某个手势。
具体有以下几种手势:
//点按手势 // UITapGestureRecognizer *tap = [UITapGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#> //长按手势 默认是触发两次 // UILongPressGestureRecognizer *longP = [UILongPressGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#> //轻扫手势 默认方向是往右 // UISwipeGestureRecognizer *swipe = [UISwipeGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#> //旋转手势 // UIRotationGestureRecognizer *rotation = [UIRotationGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#> //捏合手势 // UIPinchGestureRecognizer *pinch = [UIPinchGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#> //拖拽手势 // UIPanGestureRecognizer *pan = [UIPanGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#>
实际运用:
@interface ViewController ()<UIGestureRecognizerDelegate> @property (weak, nonatomic) IBOutlet UIImageView *imageView; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; [self setUpPinch]; [self setUpRotation]; [self setUpPan]; } #pragma mark - 手势代理方法 // 是否允许开始触发手势 //- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer //{ // return NO; //} // 是否允许同时支持多个手势,默认是不支持多个手势 // 返回yes表示支持多个手势 - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer { return YES; } // 是否允许接收手指的触摸点 //- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch{ // // 获取当前的触摸点 // CGPoint curP = [touch locationInView:self.imageView]; // // if (curP.x < self.imageView.bounds.size.width * 0.5) { // return NO; // }else{ // return YES; // } //} #pragma mark - 点按手势 - (void)setUpTap { // 创建点按手势 UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tap:)]; tap.delegate = self; [_imageView addGestureRecognizer:tap]; } - (void)tap:(UITapGestureRecognizer *)tap { NSLog(@"%s",__func__); } #pragma mark - 长按手势 // 默认会触发两次 - (void)setUpLongPress { UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPress:)]; [self.imageView addGestureRecognizer:longPress]; } - (void)longPress:(UILongPressGestureRecognizer *)longPress { if (longPress.state == UIGestureRecognizerStateBegan) { NSLog(@"%s",__func__); } } #pragma mark - 轻扫 - (void)setUpSwipe { // 默认轻扫的方向是往右 UISwipeGestureRecognizer *swipe = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipe)]; swipe.direction = UISwipeGestureRecognizerDirectionUp; [self.imageView addGestureRecognizer:swipe]; // 如果以后想要一个控件支持多个方向的轻扫,必须创建多个轻扫手势,一个轻扫手势只支持一个方向 // 默认轻扫的方向是往右 UISwipeGestureRecognizer *swipeDown = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipe)]; swipeDown.direction = UISwipeGestureRecognizerDirectionDown; [self.imageView addGestureRecognizer:swipeDown]; } - (void)swipe { NSLog(@"%s",__func__); } #pragma mark - 旋转手势 - (void)setUpRotation { UIRotationGestureRecognizer *rotation = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotation:)]; rotation.delegate = self; [self.imageView addGestureRecognizer:rotation]; } // 默认传递的旋转的角度都是相对于最开始的位置 - (void)rotation:(UIRotationGestureRecognizer *)rotation { self.imageView.transform = CGAffineTransformRotate(self.imageView.transform, rotation.rotation); // 复位 rotation.rotation = 0; // 获取手势旋转的角度 NSLog(@"%f",rotation.rotation); } #pragma mark - 捏合 - (void)setUpPinch { UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinch:)]; pinch.delegate = self; [self.imageView addGestureRecognizer:pinch]; } - (void)pinch:(UIPinchGestureRecognizer *)pinch { self.imageView.transform = CGAffineTransformScale(self.imageView.transform, pinch.scale, pinch.scale); // 复位 pinch.scale = 1; } #pragma mark - 拖拽 - (void)setUpPan { UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)]; [self.imageView addGestureRecognizer:pan]; } - (void)pan:(UIPanGestureRecognizer *)pan { // 获取手势的触摸点 // CGPoint curP = [pan locationInView:self.imageView]; // 移动视图 // 获取手势的移动,也是相对于最开始的位置 CGPoint transP = [pan translationInView:self.imageView]; self.imageView.transform = CGAffineTransformTranslate(self.imageView.transform, transP.x, transP.y); // 复位 [pan setTranslation:CGPointZero inView:self.imageView]; // NSLog(@"%@",NSStringFromCGPoint(curP)); } @end
以上就是iOS触摸事件以及手势的相关内容介绍,希望对大家学习iOS程序设计有所帮助。